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I finally beat Infamous last night!  The ending was a big "holy shit!" moment for me.  Arguably the best ending I've experienced in any game, and it totally made up for the game's earlier weak points.  It's something I will never forget, I'll say that.

I really have to applaud Sucker Punch on Infamous' narrative.  It was an above average video game story that avoided most video game cliches, and it finished with a total mindfuck of an ending.  And somehow they managed to pull this off without making things all crazy and convoluted like MGS/FF.  The voice acting was also really good, suprisingly so given the game's general presentation was rather lackluster (cutscenes aside).  I really loved the Voice of Survival in particular.

But man, I was really pissed when I realized you couldn't save Trish, no matter which option you chose.  In the end I understand why they did it, but it was still a dick move, imo.

Anywho, I am now really stoked for Infamous 2.  It's already apparent the presenrarion has been much improved, with Sucker Punch going with a more colorful style, somethign they're much better at than the whole grim/grey look.  Aside from the already apparent graphical leap (draw distance and LOD is something that needs particular attention, imo), they just need to iron out the controls a bit more.  Too many times in Infamous I had issues making a specific leap, or dropping down to a ledge.  And often I just got stuck on random objects.  Working on a "free climb" system ala Uncharted 2 would really help here.

Edit:

Oh yeah.  I'm only missing two blast shards.  FML.