By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Zlejedi said:
Subsky said:
jonop said:

Iv'e played about 20 hours so far. I found a use for most classes. The only class iv'e found useless so far is the gunner class. I might be using it wrong but hardly any of the bullets seem to hit the enemy.


You are right. I've upgraded Eric to gunner and that was NOT a good decision lol. Apparently gunners are only good when there are more than 2 or even 3 opponents in the line of fire, preferably scouts or shocktroopers, otherwise it's a very poor performing class...

You are so wrong gunners are awesome.

It's all about making hit angle as wide as possible which means you need to be very close (the bigger part of screen opponent fills the better).

But gunner at point blank range will kill most opponents hidden behing sandbags in single order while they stormtrooper can strugle against classes.

Just remember to not use standard gun but build special weapon for them - there's a variant which makes 60 shots instead of 50.

Also gunner has much much better interception fire against enemies and if you use him as support fire (shooting with other character while gunner is nearby) then all 60 shots will be directed against single target which makes the great against aces or fencers/maulers.

 

edit: also while techs are far from amazing upgrade fencer class is great for removing oponents in cover with single order without using grenades (as grenades can't kill harder classes you often need second order).


Ah I see. Thanks I thought that I was probably using them the wrong way. 

On another point, I like using techs for bait in escorts missions because there defence is high