darkknightkryta said:
jarrod said:
disolitude's right, PC lead then console downports tends to work out best for all. That's what Capcom started doing with their MT Framework games with DMC4, and they've turned out pretty damn even between consoles (DMC4, RE5, LP2, MVC3), especially compared to other JP devs.
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It's not as black and white as you think. Capcom's MT Framework is a cross compiler, from what I can gather, and the engine is constantly optimized for 360 and PS3. Though the side effect of it being a PC engine first gets you quick ports to PC. Though I agree, Capcom's approach is a lot better than most developers (i.e. all developers). It gives you great graphics accross the board with minimal efforts.
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Which is why Dead Rising 2 is such a dissapointment. Doesn't support res higher than 2100x1200.
People with 3 monitor surround are left to fend for their own field of vision hacks...and people with high end/high resolution monitors are not getting the best res they could.