| zarx said: why items cost money http://www.pcgamer.com/2010/09/30/interview-valve-on-why-theyre-selling-team-fortress-2-items-for-real-money/ |
"Our main goal was to make sure that all gameplay affecting items are findable, so that no-one can buy an in-game advantage over someone who’s choosing to find their items."
Glad to read this. I was ready to declare that Valve had completely jumped the shark. Paying to jump the queue is kinda lame, but if you think of it as lazy folk providing additional funding for the games you love, it doesn't seem so bad at all.

"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event." — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.







