wfz said:
Haha, you're starting to sound a lot like me! Khuutra, you are right in that it would be nice to have both. But we have limited time and limited resources, we don't live in a world with infinity on our side. Things happen everyday that affect the course of your future. Who knows, maybe the ultimate, amazing, perfect Zelda could have been thought up if that team hadn't been pressed down with work of OoT 3DS. And now that opportunity will never arise. Wow that was pessimistic! |
It's not that I mind the Ocarina formula. The four games belonging to that school are probably the best games, collectively, that I've ever played (except maybe Mother). It's great! Ocarina of Time had more effect on my life than any other single piece of software, and that's a stone cold fact.
But the point remains that Aonuma has brought up before that Ocarina of Time has become a specter for him, something he's had to fight against for more than ten years. It's an albatross around his neck. As soon as he gets rid of it, I think we'll notice even more fantastic things coming out of this team.
I don't think that a bunch of programmers, texture artists, and character modelers have a lot to do with gameplay design concepts, if that helps you feel better.