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360 Darksiders did not suffer any frame drops. It shipped with vsync disabled, and the result was *higher* average frame rates at the expense of tearing. The developer later enabled vsync with a patch, and the patched version is identical to the PS3 version, meaning lower frame rates but no tearing.  http://www.eurogamer.net/articles/xbox-360-vs-ps3-face-off-round-24?page=2 

Split Second performs better on the 360: http://www.eurogamer.net/articles/digitalfoundry-xbox360-vs-ps3-round-26-face-off?page=1