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Porcupine_I said:

thank you for your effort, but i believe you missed my point.

 

i know how the move works, but i don't understand how Maxwell could state that Tumbles pointing is based on the gyroscope, when it obviously is not in the way he describes.

Tumble seems a lot more dependent upon the ball for tracking movement and controller orientation, which is not to say that it isn't supplemented by the gyro (Tumble appears to use the gyro for angular movement). My guess is the sphere tracking is the primary method being used for that particular game.

You can tell because you have to move the controller considerably more than with games that simply require the player to point and aim, which can be done from a single fixed point (like the Shoot). Games that are entirely gyro dependent should be playable from a fixed position without having to move the controller (and ball) left/right, up/down, forward/back.

It also shows some of the limitations of ball tracking too. A larger room helps as it goes "out of range" if the ball is too close to the camera (signified by the controller falling to the floor). If you move the controller outside of the camera angle, the same thing happens. It's similar to the problem the Wii has with tracking in 2D using its IR based system, which is pretty limited in angle.