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Smeags said:
jarrod said:

EA has unquestionably been worse to the Wii base than Activision has.  Just compare/contrast the handling of each with Guitar Hero to Rock Band, COD to Dead Space, Goldeneye to NBA Jam, etc.  For all the shit they get in general (and deservedly so in most cases imo), Activision has at least been pretty decent on DS/Wii, which is more than can be said for EA.  I expect it'll be the same story on 3DS/Wii 2.

Oh absolutely. Activision has (primarily) been one of Wii's most supportive 3rd parties, along with Sega, and (maybe) Ubisoft. Actually, let's take a look on how these 3rd party is doing on the little white box that could.

Activision:
1. Guitar Hero III: Legends of Rock (4.42 Million)
2. Guitar Hero: World Tour (3.45 Million)
3. Call of Duty: World at War (1.55 Million)
4. Call of Duty 3 (1.46 Million)
5. Cabela's Big Game Hunter 2010 (1.19 Million)

8 Total Million Sellers on Wii

Sega:
1. Mario and Sonic at the Olympic Games (7.64 Million)
2. Mario and Sonic at the WInter Olympic Games (3.47 Million)
3. Sonic and the Secret Rings (2.28 Million)
4. Sonic Unleashed (1.51 Million)
5. Super Monkey Ball: Banana Blitz (1.47 Million)

7 total million sellers on Wii

Ubisoft:
1. Just Dance (4.04 Million)
2. My Fitness Coach (2.09 Million)
3. Rayman Raving Rabbids: T.V. Party (1.79 Million)
4. Rayman Raving Rabbids (1.70 Million)
5. Rayman Raving Rabbids 2 (1.70 Million)

10 total million sellers on Wii

Now let's look at EA:
1. MySims (1.53 Million)
2. Monopoly (1.40 Million)
3. Tiger Woods PGA Tour 08 (1.38 Million)
4. Smarty Pants (1.31 Million)
5. MySims Kingdom (1.21 Million)

7 total million sellers on Wii

I think this list probably illustrates exactly why 3rd party developers aren't using the Wii as a flagship development platform for higher profile, big budget games.

These are the kinds of 3rd party games that the majority of the Wii user base has been buying, which means these are the types of games they'll continue to produce if they want the best chance for commercial success.

It's not necessary to make a big budget game for the Wii that is commercially successful.