Kynes said:
The same physics engine that no one even tries to program new effects and nVidia provides them all? The one developers are using because nVidia provides "marketing help" to promote their games in exchange of the TWIMTBP logo and providing nVidia a way to promote their graphics cards? Please tell me one developer who have made custom effects in physics. No one complains because no one develops custom effects. Ah, the most used physics engine is still havoc, not PhysX. The developers of Just Cause 2 said that they didn't touch the PhysX code, nVidia gave them. Cell isn't a PPC cpu with added functionalities, it's a new, very different type of processor, which changes completely the way you should work. The problem is that middlewares aren't going to extract most of the cell power, because to do so, you need to develop an engine tailored to the cell strengths, and so far, only first/second parties have done so due to lack of return of investment. Do you Sony fans want another generation of bad ports? |
I think that the most popular engine is PhysX ( http://physxinfo.com/articles/?page_id=154 ). However that's the point: Havok is optimized for the Cell, PhysX is optimized for the Cell, the Bullet physics engine is optimized for the Cell, Sony provides a lot of libraries for developers (optimized for the cell) and today even the crappiest of the ported games is quite good. Three or four years ago there weren't much optimized libraries for the Cell, that's the difference.







