By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kynes said:
Booh! said:
Kynes said:

Some have said already, but it seems that people ignore it. Familiarity doesn't translate to easiness.

Ok, programming the cell processor was never difficult, it was just unfamiliar.


And you work for what developer? What's your experience? Don't believe what Sony first party/second party/PR says, they will praise the Cell anyways. Listen to what third partys have said since the start of the generation, they are much more uninterested in praising an architecture over another one.

Heterogeneous architectures are orders of magnitude harder to work with than Homogeneous ones. That's why, having OpenCL or DirectCompute, we're still waiting for that killer app in home pcs where the graphics card makes a go-to-buy-it difference.

Desktop users don't need the extra computing power that a GPU could offer. Scientists and engineers do. Nowadays however, many video games use real-time physics engines, like Nvidia PhysX which runs on CPU/GPU hybrid environments. Nobody complains about the PhysX engine, though it uses a heterogeneous architecture, and it's the most used physics engine out there. Nobody should complain about the Cell, it's just a powerpc cpu with added functionalities. Almost none write his game engine from the ground up: if someone wants to take advantege of the "exotic" capabilities of the Cell, he can just use the right middleware.