--OkeyDokey-- said:
No. Move's pointer functionality is achieved by the PS Eye tracking the light sphere on the controller. If you're having problems with this it may be because there is another light source interfering. |
Actually, it's both.
If you use the controller when a game isn't launched (in the XMB for instance) the light is off. If it isn't immediately apparent what that means, the controller is using the gyro/accelerometer to translate your up/down and left/right motions to move the media bar.
Unplug your camera in the XMB and you can still use the Move controller to navigate menus (hold down the trigger and tilt the controller in the direction you want it to scroll).
Once you launch a game and the light turns on, and when the camera is plugged in (the light won't turn on if it isn't) the camera is now tracking the lit ball.
But if it only used the ball light to track motion, it wouldn't be able to determine the vector running along the axis from the center of the base of the controller to the tip of the ball. In simpler terms, a ball doesn't indicate what direction it's pointed in. It needs the gyro to provide orientation axis.







