By using this site, you agree to our Privacy Policy and our Terms of Use. Close
--OkeyDokey-- said:
MaxwellGT2000 said:

Pointer controls, this is by far my biggest complaint, this is from the perspective of someone who has used the Wiis pointer for years and that pointer is so intuitive and just really tight so going to this is like night and day.  On Move it's based on the gyroscope inside the controller, with Tumble in particular you have to turn your wrist/controller 90 degrees left or right to point at the edges of the screen, making a full 180 degrees of range, on Sports Champions its less but still way too wide of range and could be tightened up so much.  One particular issue when the controller did get off center after a LOT of motion the pointer was also off with it because it is gyro based.

No. Move's pointer functionality is achieved by the PS Eye tracking the light sphere on the controller. If you're having problems with this it may be because there is another light source interfering.

Actually, it's both.

If you use the controller when a game isn't launched (in the XMB for instance) the light is off. If it isn't immediately apparent what that means, the controller is using the gyro/accelerometer to translate your up/down and left/right motions to move the media bar.

Unplug your camera in the XMB and you can still use the Move controller to navigate menus (hold down the trigger and tilt the controller in the direction you want it to scroll).

Once you launch a game and the light turns on, and when the camera is plugged in (the light won't turn on if it isn't) the camera is now tracking the lit ball.

But if it only used the ball light to track motion, it wouldn't be able to determine the vector running along the axis from the center of the base of the controller to the tip of the ball. In simpler terms, a ball doesn't indicate what direction it's pointed in. It needs the gyro to provide orientation axis.