JamaicameCRAZY said:
Alright if your going to completely ignore or not understand my post, dont bother quoting or replying to it... @ first line. i dont even get why you bring this up. The debate is clearly that you believe Gt should only have cars with "performance" in mind. While i believe that ANY car should be in it. Weaker cars can be upgraded or just raced as is. Which is one of the many things that makes GT (imo) the best racing game out there. Remember A-spec points? The points you get rewarded for for not choosing the fastest or the best car but choosing the weaker car tuning it correctly and making the race a challenge, thats GT. So when you say flogging that tells me right there your not getting many of those or getting one of the many great things GT has to offer. So maybe you should go back and have another go at Gt4. If you truely believe that Gt shouldnt just have racing type cars (also id like to clarify racing type cars. this to me mean means any car that is obviously geared toward racing as opposed to fuel economy, towing capacity, number of passengers able to be carried, basicly average cars) then we wouldnt be having this discusion because the CRZ is really no different from a performance stand point to cars in past editions. Al la. 1963 Daihatsu Midget, 2004 DMC Delorean S2 (best car ever), 1983 Civic 1500 3Door 25i, 1949 Beetle 1100 Standard (Type II), 2001 Lupo 1.4, 2003 Accord Coupe EX, 1999 Insight. All of these were taken from a list of cars in GT4. |
1) What you're talking about are normally called sports cars or sporty cars (depending on how much they compromise for creature comforts and the like). I don't think that's necessarily all that should be in GT. What I do think is that only cars that are fun to race should be in GT. That's why I'm fine with classic cars like an old beetle or Mini. Hell, I made it my mission to get as far in GT2 with a 60's Mini as possible. I had a ton of fun
2) Flogging a car means to push the car to its absolute limit. This is much easier to do (and sometimes more fun) with a car whose performance limit is lower.
3) All that stuff you're talking about in regards to "modding." Doesn't really apply. One of the things I like about GT is the way they approach mods. It's pretty realisitic. If an engine couldn't stand up to a turbo, it's not an available option. There's no balancing out cars through modifications. You get what you might be able to expect out of the car in the real world (without having to figure out all the complex stuff like spring and shock rates, suspension geometry, the right tire compound and carcass design, how to fabricate the plumbing for a turbo, injector placement and number, etc.) However, that points out another issue with the CR-Z. There's not much you can do to it. It uses the LEA for it's engine. It's a horribly undersquare engine that can't make any power up top (because it's undersquare...) and can't really be bored out or anything. The engine internals are too week to hold up to much boost (somewhere between 4-6 psi is probably its limit). At most you might be able to get 140-150 horsepower out of it, with another 10 hp from the electric motor. I'm betting it will come with a CVT in game, so there's no gearing that can be changed, plus the manual option is already geared so low to help it out in terms of power there's not much you can do. You won't see any significant improvements because this car was not designed with any sort of performance in mind. It's going to take forever to accelerate, and have lazy response for its size. You won't be able to reduce the weight much because most of it comes from a hybrid drive train.
I'm all for taking out faster cars in a slower car that's well designed, but that doesn't mean I want to drive a car that's just plain bad.








