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windbane said:
Cryoakira said:
windbane said:
BenKenobi88 said:
I enjoy cutscenes too. They show you important parts of the game, only with even better visuals. The only problem is, it takes you out of that suspension of belief. Sometimes I think it's better to keep it all on the in-game engine, to make it more fluid, because sometimes a really fancy cutscene makes the actual game look worse.

 

Yeah, a lot of people have been saying that lately. Fans, journalists, and some game developers. Personally, I love games with great cutscenes. The theater modes in MGS alone are worth doing cutscenes. You can watch the game like a movie. My grandma liked MGS 1 because of that theater mode.

FF remakes add cutscenes as well, and I like those. I never believed I was Solid Snake, so I guess I'm just one that doesn't worry about suspension of belief. It's all entertainment.

It's strange, most fans used to just oogle over cutscenes, but lately there has been a lot of backlash. Oh well, I hope developers don't listen to you guys, heh (not you in particular BenKenobi88).

I do hope that games make cutscenes skipable, though. Summons do get annoying.

 

 

Because there was a time when cut-scenes were a reward, like a great endind instead of a dull : YOU WIN - PEACE WAS RESTORED - CREDITS.... And in this cas, I like it.

There was a time where the face of characters were not detailled enough to show emotions, but it's not true anymore.

IMO, the worst thing about cut-scenes is that they often try to turn video games into movies, which they aren't. The base of a movie is "watching". The base of a game is "playing". So if you have to show/tell me something, do it while i'm in command, rather than during cut-scenes ! HL2 was pretty good at that, but it requires some narrative work, which developers rarely do.

 


I keep hearing that, and I keep disagreeing. No matter what if there is a story being told, you are not in control at that moment. I prefer the story to look as nice as possible. There are things you can do in the cutscene that are not gameplay animations. I don't want all of the story being told to be limited to gameplay. Kojima combines cinematic experiences with gameplay. There is no reason games should have to shy away from using movie elements, in my opinion. I like both.


And yet, some games does it. They tell stories while you're playing through dialogues, by showing or suggesting you things

You're taking the problem in the wrong sens because the limitation of gameplay is a bad excuse. The right answer is to expand the gameplay to fit the story. If at some point in the game, there is a huge battle involving my heros, I rather play it than watch it.

MGS is to me the worst example (and not just because I don't like the stories) because it's more an interactive movie than a game. I remember lauching MGS2 and playing like 5 minutes among 20 minutes of cut scenes. I shut it off.

Games are about interactivity, not inactivity.