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Slimebeast said:
Khuutra said:

Actually, I know it for a fact. It's mentioned in the interview above.

Konami was extremely retiscent about Castlevania in this genre, and was on the edge of cancelling the project before being shown a demo. Kojima himself was involved in saving the project from oblivion.

Again: you are objectively wrong. And you don't even check to make sure!

You mean it was:

Konami: "Make us new Castlevania"

Outsource developer: "Okay, we'll make something cool"

Konami: "This won't do. We don't want hacknslash."

Outsource developer: "Yes you do. God of War is very popular."

Konami: "Oh. Let's go for it then. But change the barbarian for Kojima-san."

Outsource developer: "Ok."

No. It went like this, according to the interview (which you still fail to read):

Konami: Make us some Castlevania.

Developer: Okay!

*one year passes; CUT to Japan offices*

D: How about this?

K: No, no. This concept will not work.

D: Are you sure?

K: Yes. We will have to cancel this project.

D: Fuck! Wait! Give me fifteen minutes to show it to you!

K: All right.

*cue demo of concept; three beats of silence*

Konami: ...Not bad actually.

Kojima: I like it.

Developer: Aw yis

Konami: All right, let's go with this. Kojima-san will advise.

Developer: Aw yis!