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It seems that some of that is programmable just not in the same sense as Direct3D shaders are.  I called them programmable shaders earlier as they were called that by a developer though I now believe he meant it in the context of the Pica 200's API allowing some programmability in there.

This means they can be both quickly implemented and flexible for those that want to push them further.



The rEVOLution is not being televised