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huaxiong90 said:
disolitude said:
huaxiong90 said:
disolitude said:

Looking forward to seeing this in 3D.

So far all 3D games on PS3 are not worth taking the glasses out of their pouch, but hope this changes it...

They say 3D support was built from the ground up.


Indeed. Thats why it should be better. The problem I have is that current PS3 3d games don't have a 3d depth/convergence increase/decrease option. My eyes are used to 3d as I've been playing 3d games for almost 2 years on the PC, so I want things to jump off the screen... The defailt 3D setting in curent PS3 games is hardly 3D to me.

Weren't those all already released games which got 3D basically tacked on?


You can't get 3d "tacked on". it either works well or it doesn't, doesn't matter if its done post game design or pre.

Nvidia 3D vision has 100s of games which weren't designed with 3D in mind work flawlessly. Its in the driver which makes the game 3D not building the game to run in 3D.

Reason why Killzone 3 is being designed with 3D in mind is simply because optimization. PS3 does't have the processing power of a PC and game needs to be designed sparingly with 3D effect in mind...

Its really not a 3D implementation issue but an issue of user control.