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LordTheNightKnight said:


1. Okay, to the PS2 couldn't push as many polygons in that situation. But what caused the textures to look less colorful?

2. I meant that since the GC version didn't use video in those scenes, could the PS2 version have not used video at all in those scenes and still keep the same loading times.

1. Masschamber covered this.  Also the fact the GC has a 6 pass texture pipeline while the PS2 is single pass.  The differnce being that the GC can render 6 texture maps on a single polygon every render pass but the PS2 has to redraw the polygon 6 times to get the same 6 texture maps on teh polygon.  So as a perfomance hit, the PS2 edition had to reduce some of the texture maps.

2. I believe the God Of War series has the same type of QTE's so I imagine it would have bee possible to do the QTE's on PS2 the same way GC did but they chose to expedite development (and gain a visual boost) but just using recorded GC video.



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