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scottie said:
disolitude said:
scottie said:
 

 

Edit: Oh, and the conclusion on the internets (ie forums where people go to do nothing but discuss computer parts) is that the Tegra gets shown up by the video chip announced for the 3DS


Show me, I want to see...

Also, looks like the Xbox 1 GPU edges the 3DS gpu slightly in fill rate and triangles per second. Wikipedia specs for each as source...


http://gbatemp.net/t244601-why-the-pica-200

 

Yeah, you are right actually that the xbox gpu has the 3DS one beat. I think the processor story will be different. Oh well, much smaller screen leads to vastly superior looking games for the 3DS - http://www.youtube.com/watch?v=Hr3bvrvJYyo

We don't have specs for the Pica200 used in 3DS.  The last published specs we have for a Pica200 chip are from 2008, so pretty outdated.  It's possible 3DS is using that variant, but it's also possible it's using a newer model.  From 2006 to 2008, the Pica200 essentially doubled it's geometry output at relative clock speeds and footprints for comparison.

That said, Capcom said they've ported an advanced version of MT Framework to 3DS, and are able to run effects like normal maps, dynamic/self shadowing, gamma/color correction, depth of field, 2xAA, HDR rendering, per object motion blur, etc, etc.  Many of these are effects that were never even accomplished on Xbox 1 (per object motion blur has only been done on 360/PS3/PC before afaik, no other mobile platform has ever done it in engine), and honestly RE Revelations (a pre-release alpha at this point) is pushing more technology than even fourth gen Xbox games like Doom 3, Conker or Riddick were.  It's really a little beast of a GPU from what we've seen.