Viper1 said:
Lower polygon processing power played a bigger role than textures did. QTE's could simply be loaded into RAM while the video was being played. |
1. Okay, to the PS2 couldn't push as many polygons in that situation. But what caused the textures to look less colorful?
2. I meant that since the GC version didn't use video in those scenes, could the PS2 version have not used video at all in those scenes and still keep the same loading times.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs