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binary solo said:

The one and only time I played Wii I noticed lag. Or rather a perceptable delay between what I did with the Wiimote and what happened on screen. But that's OK, you can easily compensate for lag as long as it's not too long. When first playing the tennis game I tried to time my swing according to when I'd do it in real life, but on screen the swing would happen too late, so I compensated by starting the swing a fraction of a second early. No big deal. By all accounts the inherent Move lag is within acceptable tolerance, so people will easily compensate.

What annoyed me about the Wii was that it constantly interpreted movements incorrectly. I'd want to wind up for a swing at the ball (tennis) but it would interpret the wind up as the swing, thus the game would swing way earlier than I intended and I would flub the shot. Or I'd be in the forehand position and want to cross over to backhand and it would interpret my crossing over action as the shot, again swinging early and missing the shot. If Move eliminates that frustration then I'll have a lot more fun with it than I had with Wii.

And did you see the sexy legs on that table tennis chick? The Wii characters don't even have legs.


That's because it could only detect forehand and backhand swings. With motion plus it can register far more accurately than that old game and mote set-up.

 

ps. To al the berks that think the sensor is needed in game. It isn't. It is required to calibrate only. Once it has position on screen at the start of a contest at doesn't need to look at the sensor at all until it starts getting outta sync.



Yes.

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