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Lafiel said:

I don't think so. The Wiimote itself uses accelerometer data, which without interpretation, is quite useless (compared to button presses) and additional to that the Wiimote is camera based as well, as every Wiimote has a 60Hz infra-red camera, which tracks the "sensor bar" (it doesn't have any sensors, it just has IR light sources) - without that the Wii wouldn't know whether or not the Wiimote is poiting at the TV.

So I can't imagine the Wiimote data to be "used as is", it has to processed and synchronized, especially when gyro data from Motion Plus is added to the equation.

Sure, strictly speaking you're of course right.

What I mean is that the sensor data your game receives is already final as soon as it enters the Wii, the Wii does not need to process and analyze the data before the input data is handed over to the game. Of course your game still has to interpret the sensor data it receives, which depending on the way you use motion controls can be extremely easy or more complicated.

But there is no need for the Wii to constantly analyze the images of a video stream, trying to detect the XYZ position of certain points in the image before that data is handed over to your game.