By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ArnoldRimmer said:
Kantor said:

Which means 60 frames would be processed every second. Depending on how long the PS Eye actually takes to process the data (in fact, I think, but I'm not certain, that the PS3 still processes, unlike Kinect), that lag would be...miniscule. It's one extra dimension, so one extra co-ordinate, so...in theory, half as long again? Assuming, of course, that the PS3 and Wii processed at the same speed, which they don't.

So the technical side is still a mystery, but the fact remains that no recent reviews speak of any significant (game-breaking or visible) lag.

The Wii does not need any processing of the incoming data, the data can be instantly used as soon as it arrives in the Wii, just like standard controllers.

Both Kinect and Move however need the console to analyze incoming images and extract some information from the images before that information can be used by games. The 360 also processes by the way - the original "Project Natal" hardware shown at E3 2009 Kinect worked at 60Hz and the processing was done by special processors built into the Kinect hardware, but to reduce costs it's only 30Hz now and all processing is done by the 360 (which is the reason why lag was almost nonexistant at E3 2009, but is very noticable now).

But while lag is indeed a bit higher than on the Wii, I totally agree that Move's lag is stil so low that it's almost impossible to notice for humans, and that's all that counts in my opinion.

Uhm...

I don't think so. The Wiimote itself uses accelerometer data, which without interpretation, is quite useless (compared to button presses) and additional to that the Wiimote is camera based as well, as every Wiimote has a 60Hz infra-red camera, which tracks the "sensor bar" (it doesn't have any sensors, it just has IR light sources) - without that the Wii wouldn't know whether or not the Wiimote is poiting at the TV.

So I can't imagine the Wiimote data to be "used as is", it has to processed and synchronized, especially when gyro data from Motion Plus is added to the equation.