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ioi said:
thismeintiel said:

Now, ioi said that developers want to know about unique users, but doesn't that include the people who bought a PSEye beforehand?  I mean, even though I already had an Eye, I'm still a unique user to Move.  Plus, I think developers want to know that there are an additional ~ 45,000 Move controllers out there.  That's a lot of potential customers.  I'm one of them, and I already bought 8 disc and PSN games that can use Move.

Edit: @ ioi

And with single purchases of the controller, you're taking off those who you estimate already owned the PSEye.  Am I right?


Again, without trying to sound rude if you read what I've posted in this thread as well as the article you see that we are adding people who have bought a full bundle (controller and camera) to a proportion of those who bought just a controller which relates to those with an existing camera.

The 25% rate here is back-calculated using historical "controller attachment" rates to give an idea of how many stand-alone controller purchases will be a 2nd, 3rd, 4th controller vs how many will be a first controller for existing camera users. So your purchase would be included in the calculations.

Oh ok, I just had the reasoning with the standalone controllers reversed.  You've subtracted the ones you feel are bought as additional controllers.  Sorry, for confusing that.

But still, my point stands (although slightly altered).  Wouldn't have been better to put it more like: So first week Move HW sales across America and Europe stand at ~ 185K.  Furthermore, by using bundle sales and historical controller attachment rates, we've estimated that there are ~ 140K unique Move setups in various homes.

Looking at it now, both numbers are very important to developers.  The 140K for obvious reasons.  But the 185K also shows them how many homes may be set up for simultaneous multiplayer, as well as games requiring 2 Moves to play (The Fight).

Anyway, just my 2 cents.