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windbane said:
BenKenobi88 said:
I enjoy cutscenes too. They show you important parts of the game, only with even better visuals. The only problem is, it takes you out of that suspension of belief. Sometimes I think it's better to keep it all on the in-game engine, to make it more fluid, because sometimes a really fancy cutscene makes the actual game look worse.

 

Yeah, a lot of people have been saying that lately. Fans, journalists, and some game developers. Personally, I love games with great cutscenes. The theater modes in MGS alone are worth doing cutscenes. You can watch the game like a movie. My grandma liked MGS 1 because of that theater mode.

FF remakes add cutscenes as well, and I like those. I never believed I was Solid Snake, so I guess I'm just one that doesn't worry about suspension of belief. It's all entertainment.

It's strange, most fans used to just oogle over cutscenes, but lately there has been a lot of backlash. Oh well, I hope developers don't listen to you guys, heh (not you in particular BenKenobi88).

I do hope that games make cutscenes skipable, though. Summons do get annoying.

 

 

Because there was a time when cut-scenes were a reward, like a great endind instead of a dull : YOU WIN - PEACE WAS RESTORED - CREDITS.... And in this cas, I like it.

There was a time where the face of characters were not detailled enough to show emotions, but it's not true anymore.

IMO, the worst thing about cut-scenes is that they often try to turn video games into movies, which they aren't. The base of a movie is "watching". The base of a game is "playing". So if you have to show/tell me something, do it while i'm in command, rather than during cut-scenes ! HL2 was pretty good at that, but it requires some narrative work, which developers rarely do.