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Because having 60 FPS while having good graphics require more power and weight on the system than to have 30 FPS ,its a limitation issue, not anything else.

on consoles, if you want 60 FPS you have to sacrifice a bit of the graphics , because the console wont handle it and will result in crashing or loss of FPS.

as for CPU and GPU, to put it simple and to understand it more.

CPU = the system's Calculator, it calculates every bit of the things that happen in the game, such as AI

GPU = the systems Graphical memory , the better the GPU the better the textures

the Cell is a CPU model.

this is a prerendered ( Or in other words CGI)

This is In Game

Difference is the CGI one is premade , its just a video file that plays when you reach some point in the game, while the non CGI one is a series of animations in a "Cut Scene" that is made on the fly by the system.



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.