Jereel Hunter said:
I never minded the endless corridors of Halo:CE, because they made sense. You're plodding your way through a massive structure with vast hallways... And considering the sweeping array of areas you traveled through in Halo:CE (deserts, tundras, islands, swamps, etc, you name it) I didn't mind spending a while in the Library. For me, I can't put my finger on it, but i just enjoyed Halo 3 the least. It wasn't the story... something about it to me was... less fun. Maybe because it and Halo:2 largely lacked the feel that your WERE master chief. in Halo 1, you virtually never was cutscenes, you learned everything through your own eyes and ears. It was a very "you against the world" feel, and while you were occasionally given a few marines to help, they never lasted long, and it was back to you, fighting your way through endless antagonists alone. Halo 2/3 didn't have that, but they also didn't have the (relatively) competent squad of allies feel that Reach has. When you fight with other spartans, they don't just charge gunfire and instantly die. Bigger scale, but you're not doing it alone. Also a good feel for the game. |
Fair enough... I too liked Halo 1 the most. That game was mindblowing when it came out. I could put up with the tedious hallways no problem... Halo 3 was a great popcorn flick. Didn't make much sense, and was kinda comical at times but there wasn't too many moments that dragged on.
However I got to admit, Reach is seriously kicking my ass now. The game has a sense of urgency which I've never experienced in halo. Voice acting and story are pretty great as well, and gameplay is classic. I think it would be a total waste to play Reach (or any halo) on anything less than heroic difficulty. I wish it never ended lol...







