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makingmusic476 said:
GodOfWar_3ever said:

As a creator, I think that developing a truly immersive experience and creating a believable reality even within a fictional world is very important and unique to the interactive nature of gaming.

http://blog.eu.playstation.com/2010/09/17/fumito-ueda-interview/


And this is why his games have such worldwide appeal, and this relates to what Yosuke Shiokawa and Yuki Matsuzawa from Square Enix have been learning from the guys at Eidos while working on their Western project.

The believability of Ueda's characters and settings are what allow us to relate so strongly to the events that unfold within his games, and this is the backbone of his game design methodology.  He really is unlike most other Japanese game developers, and this is probably why his games enjoy a similar (relative) level of success worldwide in all three regions, unlike most Japanese games which enjoy disproportionately high levels of success in the Japanese market.

I second that, although i would say there are not many western developers like him either and i think Yasumi Matsuno shares that same development philiosophy. hopefully TLG enjoys a high level of success... cant wait for the HD remastered versions of Ico & SOCL