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CGI-Quality said:
Pyro as Bill said:

Nobody beats Nintendo when they are being Nintendo. Motion control is Nintendo's domain now.

You kids weren't around to see what happens to companies that challenge Nintendo at what they do best. Sony got lucky and combined with Nintendo making an overly complex controller and abandoning their fans by dumping 2d Mario in favour of the "hardcore" cost them. Well it didn't actually cost them because they still made a profit unlike certain conglomerates that can piss money down the drain to hijack gaming for their own ends.

You kids might not remember something called a Gameboy, it killed all challengers with it's casual shades of green. You think HD means anything compared to different shades of green V colour?

Nintendo is going to continue to put it's biggest IPs onto the motion control stage while MS and Sony half heartedly tack it on.

The 3DS is just a taster of what Nintendo can do to the competiton. I'd love to see Nintendo crack open their 26Billion dollar warchest. How many timed exclusives would that buy? 

Edit: Not that Nintendo needs timed exclusives because they can make first party games.

Pretty condescending, no?

Saying Sony got lucky is short changing their effort. The same could be said of this gen, in that if the PS3 had been a $299 launch console versus a $599 one, where would it currently be? What if motion controls not taken off? Nintendo themselves could also be considered "lucky" going by that outlook.

I'm someone who's old enough to remember each generation's market leaders offering something that helped lead to victory, and luck was hardly a reason.

Nintendo didn't get lucky two gens in a row when the NES and SNES won. What they offered was favored more by the consumer. The PS1 & PS2 were excellent consoles that offered plenty of innovation and content. Not to say their competitors didn't, but what the market leaders had/have was more appealing.

The Wii hasn't gotten lucky either. It too offers something it's competitors didn't (at a time where it mattered most), a new way to play video games at a price that is just right.

Its sort of right that Sony got lucky, they were lucky in that both Sega and Nintendo decided to get stupid as hell in 1995-1996, Sega with making a console that no-one could program for and releasing that console out of the blue, and Nintendo with digging their heels in over cartridges.

Sony won because they were making common-sense choices (release a console that's publisher and developer friendly), when no-one else was.

Which isn't to say that they didn't make meaningful contributions of their own (like opening up the simulation genre as a mainstream phenomenon), but the best thing they had going for them was the fact that their opponents were either drunk on power or just plain stupid

I'll further grant hindsight being 20/20. Their ideas were radical enough in the video game space, but Sony was thinking about how other entertainment mediums worked, and making common-sense decisions based on what they knew (possibly even lessons learnt from the BetaMax debacle)



Monster Hunter: pissing me off since 2010.