| scottie said: 1) Only own 1 DS JRPG that isnt a port 2) Complain about lack of JRGs this generation 3) ??? 4) Profit
This generation has a lot of incredible JRPGs. It compares well to any generation that doesn't include the SNES as one of its consoles.
and killiana, I enjoy turn based rpgs a lot more than real time ones - they allow for a much greater degree of strategy, require more thought and are generally more complicated, harder, and less similar to a beat em up. RPG makers will continue to make a variety, to cater to both me and you. |
You could be on to something. Playing Fallout 3 without VATS can be a mighty hairy experience as I would know having put over 200 hours into Fallout 3.
The turn-based I get tired of is your trite "Attack>Magic>Item" formula. Turn-based can work and can be popular (Fallout series), but it needs to incorporate or at least acknowledge real-time gameplay in the battles. For example, allow freedom of movement on the battlefield, but make each decision to attack turn-based.
Placement on the battlefield historically has determined the outcomes of wars and entire tribes. Where one attacks should matter just as important as how many of your party members can cast Ultima. Games should punish you for taking the lowground, choosing to fight in bottlenecks and not "doing it from behind" as they say about rogues in the World of Warcraft.







