The only problem I have with this limited release "test the waters" theory is what's the benefit of this?
Does it mean that A) SCE screwed up the debut of Move badly enough to underestimate initial demand, or B) SCE thinks it's sound marketing strategy to release a product without enough initial stock, banking on some sort of reverse psychology "you will buy this because you can't right now" sales plan?
SCE had plenty of time to gauge consumer interest and prepare the launch accordingly. I will say many smaller retailers probably ordered limited initial shipments, but that's hardly an indicator that SCE somehow made some sort of active decision to withhold massive volumes of stock in their warehouses for no reason whatsoever.
Anyway, since Move is essentially a new controller, the majority of sales will simply correspond with the games consumers want to play that rely exclusively upon Move, or at least add a different enough experience from standard controls to push the sale of a controller with the game.







