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Khuutra said:

I don't think that you can meaningfully qualify 16-bit JRPGs having bad gameplay.


They didn't really have good gameplay.  If you look at something like FFVI, it had awful gameplay and Chrono Trigger wasn't even anything all that good.  It was passable but it wasn't anywhere as good as many of the other actual good SNES games.

SmokedHostage said:

So in a tiny nutshell..

Stagnation = Dying and Change = Growing?

I strongly disagree.


Stagnation means dying when others are expanding and doing better or as well as you.

All I'm saying is in their hayday, JRPG's could get away with lacking in gameplay because they were the games that offered story.  Today, games have evolved so they can have story and game play.  Action games have embraced this, JRPG's have not.

The thing that typically makes a JRPG great any old action game can do now.  In fact, your typical cut scene in a typical JRPG is a perfect example.

In your JPRG, you have this cut scene of these people doing bad ass things you only wish you could do.  In your typical action game, you're doing those things.