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JaggedSac said:

http://www.eurogamer.net/articles/xbox-360-kinect-hands-on?page=3

But even that article contains lots of criticism as well:

"Lag is present in Kinect Sports, as it is in all of the titles we see. [...] Successfully leaping over a hurdle doesn't seem quite as easy as it should be, and it's interesting to note that dodging obstacles isn't quite as easy as we expected it would be either."

"However, what's curious about the game is that the 1:1 mapping between human motion and character movement on-screen isn't quite as smooth as I remember it. At gamescom last year the on-screen Avatar was uncannily mapped to your actions. Here the skeletal structure seems somewhat more rigid, almost as though the number of control points has been dialled back." (very good observation by the way: both the number of control points and the lag have indeed gotten much worse compared to the hardware that was used when "Project Natal" was first presented one year ago)

"All pretty good fun but, like Kinect Sports, you often feel as though you're jumping or ducking too late, and that you need to "buffer up" your commands in advance. You can blame lag for this"

"the game with perhaps the least Kinect technology in direct evidence during gameplay is probably going to be the biggest hit"

"While I "interfaced" with it easily enough, poor old Johnny Minkley completely failed to get the motion sensor's attention, leading to three reboots and even a quick glance at the "NUI" (natural user interface, apparently) debug tool"

"Joy Ride also highlights something else of interest that needs work: menu navigation. [...] It feels clunky and unresponsive, and you also find your hand having to rest in odd, uncomfortable positions simply to activate a menu option."