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bobbert said:

OK, so you have to be someone that refused to pay the extra $100 for a hdd, and still refused to do so. This person spends $60/year on xbox live in order to enable the online modes, however, they probably also don't spend much money on games because they won't be buying many arcade games. They are also spending about $50/month on broadband internet. Then they also went out and bought a $60 game.

To me, it seems this demographic would be 10-15 year old kids who can't get their own job to buy a HDD on their own. If anything, this is encouraging them to play co-op mode with a friend at their house rather than online. They can already play ther other modes online.

Also, I do believe that on the xbox 360s packaging that it recommends purchasing the 250GB 360s HDD to get the full experience, so it's not like someone should be shocked that they can't get the full 100% experience but is stuck with a 99% experience but saved themselves $100. These people DID NOT spend the same amount of money. This also might be a problem not because 4GB is not enough, but because a large portion of the 4GB might already be used by xbl arcade downloads. The xbox HDDs have space reserved specifically for cache for any game. If this game requires 2GB of cache space, it's going to be harder to explain to all of your customers that you can only use 2GB of your space in order to get one small feature of a game that only 1/4 of xbox owners will even buy.

I'm still waiting for someone that owns an XBOX 360s arcade, halo reach, xbl gold subscription and pays for broadband internet to complain about missing one small feature in this game because they decided to save $100 tax.

Demographic described is very small indeed.


But this sucks morr for people with multiple 360s and TVs...who have friends over and have halo lan parties.