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Reasonable said:


No, I think that's different - and worse!  The memory cards were a simple (but hugely effective) way of getting money after the initial console sale and it was a quite deliberate policy.

What I'm talking about here is having different console versions where the entry model isn't fully enabled for all games.  With the PS1/PS2 you're talking a deliberate and upfront seperate save memory store approach.

It's a fine split between the two but I believe they're different.  The 360 issue is pretty infrequent - for the most part the entry model give you everything you need - unlike the horror of spending a fortune on a very small memory card for Playstations.

Well the memory cards were required for some features on some PS2 models. I had a very early JP PS2 and it didn't have built-in DVD playback support. It came with a CD which would install the playback driver onto your PS2 memory card, which would allow you to watch DVD's on the system. If you didn't have a PS2 memory card or took it out of the memory card slot then you wouldn't be able to watch DVD's, so in that case it was Required for that feature. I had no idea about needing a memory card (for anything other than saves) until after I had bought the PS2. Luckily that was only on the early JP PS2 models.

I know what you're talking about is different, but say a customer went to buy a PS2 (one of those models I mentioned) and then went home to try and watch a DVD and then it doesn't work. They check and see that oh they also have to buy a Memory Card otherwise they can't use this feature. Sounds like a similar situation to me.




starcraft: "I and every PS3 fanboy alive are waiting for Versus more than FFXIII.
Me since the games were revealed, the fanboys since E3."

Skeeuk: "playstation 3 is the ultimate in gaming acceleration"