Exactly how is this like the movie industry? The movie industry does box office that enables them to recover production costs, before a movie goes to DVD or other ways to be shown at home. What does the videogame industry has that is similar, that can get gamers to pay to use, before they get a chance to own? The videogame industry so much wants to be like the movie industry, and get funding the way films get... without having the box office to generate additional revenue. They had better get their head out of the ground and grasp what is going on, realize they are not the same as movies, and figure out how to be viable, and not tick off gamers. Well, when arcades used to matter, then you had a place to have a game earn its production costs back before the game went home. But... we no longer have arcades.
The videogame industry is the only media industry currently that doesn't have a low or free price point to get people exposed to their product to generate interest. The end result will be, if they fail to find this outlet, then there will only be a handful of games that generate sufficient sales and interest, to be able to be profitable. Say goodbye to new IP with large budgets. People aren't going to risk $60 on something they never tried before. In some ways, it would be kinda the way boardgames work. Guess what though... boardgames take years to build up a following. The videogame industry want to go that route?
And you want to kill off the rental market to? Sheesh. You know what is one of the things that has saved the videogame industry from crashing? People are able to rent. This, plus some minimal quality standards by console makers for games on their systems, has saved people from dogs. However, anyone know the number of stinkers that appeared on the NES, despite Nintendo's licensing? So, I guess... SURE ban rentals within the first few months, right when people need to make sure a game is good enough.







