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Squilliam said:
Reasonable said:

While the entry model analogy with cars is fair I don't like the idea of the concept creeping into consoles.  "oh, you need the more expensive version to play this popular game" - isn't something I ever wanted to experience with videogames.  Really, this gen has seen a lot of stuff that from a consumer perspective I dislike, such as overpriced DLC and some ridiculous timed exclusives and content.

Still, I also doubt it's any kind of conspiracy on MS - clearly for some engine related reason that mode needs more cache than the 4GB can allocate, which is a pity but I doubt something deliberately coded for.

Thankfully this only happens to a few titles, pity one of them is the platforms Marquee title.

EDIT: edit - given it's just one, less popular mode it's not huge either, just unwlecome in this particular title.

This concept already crept in with the PS1 memory card. Sure the console could be played without it and to all it did was allow you to access the save feature in most titles. Im sure you could probably come up with an even earlier example, this is hardly new for consoles and has existed since before Microsoft made the Xbox.


No, I think that's different - and worse!  The memory cards were a simple (but hugely effective) way of getting money after the initial console sale and it was a quite deliberate policy.

What I'm talking about here is having different console versions where the entry model isn't fully enabled for all games.  With the PS1/PS2 you're talking a deliberate and upfront seperate save memory store approach.

It's a fine split between the two but I believe they're different.  The 360 issue is pretty infrequent - for the most part the entry model give you everything you need - unlike the horror of spending a fortune on a very small memory card for Playstations.



Try to be reasonable... its easier than you think...