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I agree with Kber, the study itself is interesting simply because someone bothered to do it at all =). You can tell something is having an impact on society itself when they start doing studies.

However, I don't think the study is all that useful datawise. For one thing, I'm pretty sure I've read that most fitness experts say you need to extend any aerobic session to at least 30 minutes or longer for it to have a measurable effect. Playing one of the wii sports for 15 minutes and then taking a 5 minute break means you're body goes back to idle status and you never breach that barrier.

Second, Bowling isn't something I'd use to test energy usage as you aren't really moving all that much. Boxing is obviously the highest energy game in wii fit, but the rest really aren't that taxing.

Lastly, the study provides absolutely no information regarding how the kids played the games. 60 calories on average per hour for playing one of the wii sports...but were the kids just standing using the minimum amount of movement required, or were they up and attempting to play the sports like you would in real life? I can play all the wii sports while sitting on a coach, and obviously I wouldn't expect that to make me loose weight, but I could also get totally into them and move around and pretend I'm actually playing them.

Basically, if you wnat to lose weight playing on the Wii, you have to consciously approach it with aerobic activity in mind.