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Slimebeast said:

Heavy Rain would have become a huge success on the Xbox 360.

X360 has the biggest software sales and attach ratio in this generation. The next Quantic Dreams game will sell millions on the X360. Multiplatform is the logical way to go, just like Bungie and those guys who made Heavenly Swrds and now Enslaved.

 


Dude... Just quit...After the number of "Heavy Rain's too different", "Heavy Rain's too niche", "Heavy Rain will struggle to get to 300K" threads you added fuel to you post this shit? Multiplat doesn't guarantee good sales. Being on the 360 doesn't guarantee success. And let's not forget your infamous "Alan Wake will sell 3M" posts because of the same highlighted reasons above. 

What made Heavy Rain a success was the support from SONY. Had it been up to MS and Nintendo we probably would have never even had Heay Rain. THe game started off as a multiplat game looking for a pusblisher. MS were one of the many that turned it down. SONY's the only developer willing to take in games based on potential instead of sales.

Buying GG for KZ2/3 and KZ:L after KZ1 was considered a flop.
Supporting MediaMolecule after they broke of from MS due to zero support for their idea which became the success known as LBP.
Buying Zipper and supporting their desire to develop a 256 player game, something which was labelled impossible by critics on PS3.
Allowing PD to spend 5 years and probably over $70M by now on a racing simulator