the_bloodwalker said:
SE has made many games that failed financially, they didn't meet expectations (but they don't say this openly to the public) The amount of assets FFXII uses are far more than many of the games you mentioned, with Heavy Rain as an exception (However Sony is the publisher, so we can't say how much is the profit when you publish a game on your own console, right?) SE is known to spend a lot of money on their games, far more than many other developers. While profit may not be the main reason for going multiplatform, it surely is one of the goals (after all the acquisitions and stuff) |
SE also charges a premium for Final Fantasy and an even bigger premium for Dragon Quest. FF released in Japan aronud 95USD (a lot of yen, can't remember how much, was a while back when I did calculation) and Dragon Quest IX, a DS game, at over 100USD. They made at least 60$ per copy at launch. No doubt about that and launch sales were 1.5M for japan alone. If they didn't profit, SE has a problem...







