By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Severance said:
BenVTrigger said:


The terminals in Halo 3.

They tell a story from over 100,000 years ago about the end of civilization, the last stand of the dying Forerunners against the Gravemind of the Flood and a rampant AI who betrayed them named Mendicate Bias.  About the Humans being their Reclaimers and John 1117, Master Chief being the instrument of Mendicate Bias's redemption.

http://halo.wikia.com/wiki/Halo_3_Terminals

Halo's story is simply incredible for those who decide to dig past the surface. 

oh those.. well i AM talking about backstories =s, the terminals weren't part of the storyline in game, you know like mass effect or the other RPGs? , RPGs like mass effect also did a great job for reading the Codex for you if you ever wanted to know about something you missed and such ,while it still can be explained to you while playing the game and talking to people and all, it made the storyline very enjoyable, thats the main reason why a lot of people don't like FPS games , because you don't feel involved in the storyline , you just shoot stuff and finish objectives, because the other guys are bad, and should die.

The problem is a lot of people that play shooters don't care about the story and they don't want to be encumbered by long cut-scenes or the narrow gameplay avenues required a lot of the time to push a story heavy game forward like MGS. 

So while there is quite a lot of information to be garnered through cutscenes Bungie lets the people who are invested in the story to go out an explore the game world to discover it for themselves. It's just a different way of telling the story. The novels help a lot too of course.



                                           

                      The definitive evidence that video games turn people into mass murderers