By using this site, you agree to our Privacy Policy and our Terms of Use. Close
theRepublic said:

Shiokawa began the presentation discussing the concept of "realism" in Western games. He said that in Square's experience, the Western developers don't strive so much for realism as believability. Players need to "suspend disbelief." Using various protagonists as an example, he said that saving the world is dangerous, so it's a man's job. He needs wisdom and experience, so he's older, and of course he has to be strong and macho. However, he went on to say that an unrealistic but believable character that allows players to suspend their disbelief is also OK.

I'm confused on this paragraph.  Anyone care to translate?


Any specific part you're having trouble with? Realism vs believability?  The described character type?  The optional character type?