Viper1 said:
Read my first post again. I said splitscreen is a big draw just that online is now bigger for that genre (FPS). And the inclusion or exclusion of the feature likely was not a concious effort simply to leave it out but because they didn't want it but because they wouldn't have the time to include it. |
If there are still technical reasons they can't do it, I'll accept that in ways.
But how can you just insist that is online a bigger draw when local multiplayer games (split screen or noe) have sold better on the Wii*? Has there been something done to prove it's a bigger selling point? I mean something that follows the proper method in business statistics, or at least follow a scientific method.
If there hasn't been something done, then just assuming it's a bigger draw is a very risky assumption.
Plus what I mean allows that online could be a bigger draw. I just don't like the assumption it is without some proper proof.
When I took statistics, I learned that companies don't just assume their 20oz sodas are that size. They actually take representative samples to verify they is that much in the bottles, so that they neither shortchange the customers with too little, or cut their own profits with too much.
So has the video game industry done something like this to prove anything sells better through statistical methods, or are they just spending millions upon millions for mass assumptions?
* And please don't give me "those games are casual" nonsense. People who just like to enjoy some rounds of an FPS are playing casually. The same applied to Goldeneye and Halo 1 back then.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs