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Viper1 said:
LordTheNightKnight said:
Crazybone126 said:
Viper1 said:

LOTN, you believe the CoD titles on Wii would have sold better if they had local multiplayer but no online multiplayer?


Come on, Jimmy. Just ignore him. It's obvious Call of Duty 4 was the first Call of Duty he has ever played.


I played Modern Warfare 2 on the 360 first. It was playing that which convinced me to get Reflex, since I could get that game combined with the control of the Conduit (which I found not bad, but not great).

But why are you all assuming that online is a better selling point for a Wii game than local multiplayer* ? If you are going by just the local multiplayer FPS that didn't sell so well, then you are ignoring that those games were also criticized for being mediocre all around.

Plus even not just taking the Wii into account, this online push for gaming in general seems to assume gamers like to play alone, and that the playing with friends audience is not that big. That is something I do not like on principle.

Yet just going by arguing won't matter as much as hard proof. If Goldeneye outsells this game, will that convince you that split screen would be a good idea for the next CoD Wii game?

* Which I only call split screen in this case, since it's just a rail shooter for the other three if the same screen.

Read my first post again.  I said splitscreen is a big draw just that online is now bigger for that genre (FPS).  And the inclusion or exclusion of the feature likely was not a concious effort simply to leave it out but because they didn't want it but because they wouldn't have the time to include it. 


If there are still technical reasons they can't do it, I'll accept that in ways.

But how can you just insist that is online a bigger draw when local multiplayer games (split screen or noe) have sold better on the Wii*? Has there been something done to prove it's a bigger selling point? I mean something that follows the proper method in business statistics, or at least follow a scientific method.

If there hasn't been something done, then just assuming it's a bigger draw is a very risky assumption.

Plus what I mean allows that online could be a bigger draw. I just don't like the assumption it is without some proper proof.

When I took statistics, I learned that companies don't just assume their 20oz sodas are that size. They actually take representative samples to verify they is that much in the bottles, so that they neither shortchange the customers with too little, or cut their own profits with too much.

So has the video game industry done something like this to prove anything sells better through statistical methods, or are they just spending millions upon millions for mass assumptions?

* And please don't give me "those games are casual" nonsense. People who just like to enjoy some rounds of an FPS are playing casually. The same applied to Goldeneye and Halo 1 back then.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs