| thelifatree said: Now I agree with what you said for the most part. I did not agree before mainly because, I do not like it when people deal with absolutes. Though I wills say, playing 12. I never felt vaan was the main character... other than you had to play as him when you walked around the towns. I always felt ashe was the main character. Just my opinion though. I just thought Vaan was marketed as the main character though he wasn't really. And LIghtning wasn't the main character either. Though she was marketed as it. I will be honest and try to explain why I like the less realistic, mature or whatever you want to call them FF's less. For videogames I prefer fantastical plots, with more cartoon/cyberpunk like characters and. In KOTOR, ME, and the other Final Fantasy's. Because in my opinion it's what I enjoy in the videogame medium. I however will completely disagree with you on the Leonna Lewis Song. Because in my opinion it's a better song, and even fits the game better musically, like the when the crystal shatters over the song. DAMN that's a nice sound (ok sorry XD)... though the lyrics I don't really like on either song,. I love Hamauzu's soundtrack. But I don't like his pop song's Kimi ga iru kara, I don't like at ll, the other one I forgot the title to. Not near imo Uematsu's Pop song's, Eyes on Me, Melodies of Life, Suteki Da Ne. (neither is my hands by the way... i just like it more than kimi ga iru kara) they should have put this song at the end http://www.youtube.com/watch?v=J4t3hom4lX4 jk that wouldn't fit :P |
Lol i saw your link, its actully a pretty good song, but you are correct it wouldnt have worked. the problem wasnt the use of Leonia Lewis, the problem was thinking that it would improve the western reception of the game, which imo tells me that they didnt understand what gamers look for in games. its not a bad song, i just dont care for it much.
Yeah i felt for a fair part of the game Ashe was focused on because her actions are relevant to the plot. however imo because of the time wasted with Vaan and Penelo, i felt they never had enough time to flesh out the other characters and Fran and Basch especially were marginalised.
i'm not sure about the Call of Duty stuff, but i think they were reffering to the atmosphere of the battles, however the reptition of FPS dosent seem to translate well onto the parafigm shift system imo. as for Lost, if you remember all the flashbacks at the beginning half of the game, where are characters unknowingly meet each other in Bodhem. (yeah it didnt work imo).
i too enjoy the fantastical and surreal settings. what i'm saying is the way that material was delivered in FF13. in FF12, the setting was more fantasy than FF13, with different races, a rich history etc. but it was delivered maturely. if you remember the cutscenes i linked to i was reffering to the way the characters interact with each other and how the cutscenes focus on melodrama and then regurgitating those plot points with more cutscenes focusing on more melodrama. in FF12 the characters talk to each other realistically, the direction has been more mature from the outset, and i can enjoy the story a lot more if the direction is more serious. i dont need lines like "its our focus Serah said so" every 5 mins.
by the way aiddon has made a good point about FF12, although as you said that is based on perosnal opinion.








