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Aiddon said:

Troubled development cycles have never, ever lead to anything good especially from Square; switching directors halfway through NEVER works in videogaming especially when said director created the entire world the game was set in and when he was appointed by Sakaguchi himself. The second when the PlayOnline had their little hissy fit is when we knew things were going to turn out iffy at best. You NEED cohesion of direction especially in a story-heavy game. Say what you will about how the GAMEPLAY in his titles have been (even his best, Vagrant Story, had balance issues, though none of his titles have ever been less than very good) his narratives have been some of the most engaging, complex affairs ever to grace the medium and have been matched by a handful of people at best. It's pretty obvious that Matsuno's vision would have been better due to coherence; I may sound hyberbolic here but there isn't a man at SE who can do Matsuno's narratives BUT him

You've nailed it. said what i couldnt say, and i absolutly agree.