A203D said:
i can see the logic in your argument, but when you start to consider the regrets of the Hiroyuki Ito over the final story, and the refusal of Sakaguchi to play the game past the opening because of the departure of Matusno. fair enough its your opinion that Matsuno would not have necessarily improved the game. but i think that the man who created the world of Ivalice, who had a philosophy behind the design of the game, and who was forced to comprimise that vision would have created something a lot better. thats my personal opinion because we know he wanted Basch to be the main character, and i showed you with that cutscene (of when Basch is in prision), Vaan's intrusion isnt consistant with the tone of the game. i'm not saying i hated Vaan, but imo he just didnt work, and after playing the game for 180 hours (on 1 save alone) i think it would've been better with more focus on the core characters like Basch, Fran and Balthier rather than Vaan and Penelo. thats the most we really know. so fair enough if you dont think that, but i strongly believe that it was Matsuno's game and had he not of left, the final product imo wouldve been a lot better. maybe your right and it wouldve been awful, but having played his other games i have faith that it would not have been. and i'm not saying he's god, lol. he's made mistakes, imo his games are a bit too hard core, but either way, he wouldnt make the same mistake as say: inspiring FF from Call of Duty, using Leonia Lewis to try and improve sales of the game, focusing on 6 hours of cutscenes instead of gameplay. so yes he makes mistakes, but they not like mistakes production team 1 have made. |
Troubled development cycles have never, ever lead to anything good especially from Square; switching directors halfway through NEVER works in videogaming especially when said director created the entire world the game was set in and when he was appointed by Sakaguchi himself. The second when the PlayOnline had their little hissy fit is when we knew things were going to turn out iffy at best. You NEED cohesion of direction especially in a story-heavy game. Say what you will about how the GAMEPLAY in his titles have been (even his best, Vagrant Story, had balance issues, though none of his titles have ever been less than very good) his narratives have been some of the most engaging, complex affairs ever to grace the medium and have been matched by a handful of people at best. It's pretty obvious that Matsuno's vision would have been better due to coherence; I may sound hyberbolic here but there isn't a man at SE who can do Matsuno's narratives BUT him







