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A203D said:
thelifatree said:
Hynad said:
thelifatree said:

There's no proof that Matsuno's Vision was better than was presented.

What a sorry excuse.  There's no proof pointing to the opposite either. 

One thing is sure, if you start doing something, and give the work to someone else to finish, midway through the process, there IS going to be an apparent shift in consistence.

 

Start a drawing and give it to me to finish once you're half-way through it, explaining to me what was your idea and concept.  I can assure you it won't be the same as you had first imagined when I'm done with it


Um that's what implied previously. You're trying to make it seem like I said Matsuno's version would have been worse. Which I did not say. Plus either side is a flimsy argument. That's my point.

"Pointing out flaws and saying Matsuno would've fixed them is from a completely one-sided viewpoint, as some of the flaws could have been originally caused by matsuno and Ito fixed some of them."

my point is the game is what the game is. Yes, the game was not exactly matsuno's vision, but there's no way to prove matsuno's vision was better or worse. Just because someone has a vision doesn't make it good.

My argument has always been there's no way to know what would have been better. which is a fact.
Even if they released matsuno's vision. If it was better than Ito/Matsuno version is an opinion

i can see the logic in your argument, but when you start to consider the regrets of the Hiroyuki Ito over the final story, and the refusal of Sakaguchi to play the game past the opening because of the departure of Matusno. fair enough its your opinion that Matsuno would not have necessarily improved the game. but i think that the man who created the world of Ivalice, who had a philosophy behind the design of the game, and who was forced to comprimise that vision would have created something a lot better. thats my personal opinion because we know he wanted Basch to be the main character, and i showed you with that cutscene (of when Basch is in prision), Vaan's intrusion isnt consistant with the tone of the game.

i'm not saying i hated Vaan, but imo he just didnt work, and after playing the game for 180 hours (on 1 save alone) i think it would've been better with more focus on the core characters like Basch, Fran and Balthier rather than Vaan and Penelo. thats the most we really know. so fair enough if you dont think that, but i strongly believe that it was Matsuno's game and had he not of left, the final product imo wouldve been a lot better. maybe your right and it wouldve been awful, but having played his other games i have faith that it would not have been.

and i'm not saying he's god, lol. he's made mistakes, imo his games are a bit too hard core, but either way, he wouldnt make the same mistake as say: inspiring FF from Call of Duty, using Leonia Lewis to try and improve sales of the game, focusing on 6 hours of cutscenes instead of gameplay. so yes he makes mistakes, but they not like mistakes production team 1 have made.



Troubled development cycles have never, ever lead to anything good especially from Square; switching directors halfway through NEVER works in videogaming especially when said director created the entire world the game was set in and when he was appointed by Sakaguchi himself. The second when the PlayOnline had their little hissy fit is when we knew things were going to turn out iffy at best. You NEED cohesion of direction especially in a story-heavy game. Say what you will about how the GAMEPLAY in his titles have been (even his best, Vagrant Story, had balance issues, though none of his titles have ever been less than very good) his narratives have been some of the most engaging, complex affairs ever to grace the medium and have been matched by a handful of people at best. It's pretty obvious that Matsuno's vision would have been better due to coherence; I may sound hyberbolic here but there isn't a man at SE who can do Matsuno's narratives BUT him