youarebadatgames said:
Programming to the metal is good, but what happens when PS4 ditches Cell since it's dead tech anyways? That's a lot of wasted effort, and I suspect the devs would never have even bothered learning Cell had Sony not been bankrolling them. I'd say the productivity gain from abstraction layers outweighs the relatively minor graphical improvements of PS3 exclusives by a lot. Nobody buys games because of graphics unless it is substantially better - of which there is nothing on both consoles and PCs. That's why there's not going to be a new console anytime soon, rendering in 60FPS full HD with massive AA/AF isn't going to be a selling point cause graphics today aren't 4x noticably better than previous gen. Most likely they will wait until GPGPU's become more integrated and flexible. |
First paragraph- True but devs should have the freedom to do their own thing as long as it meets an adequate quality level. I'd hate to think Sony was holding Naughty Dog back from getting the best out of the PS3 because of some future BC issue.
Second paragraph- Agree but problem is as long as consoles cannot be internally upgraded developers will always try and max them out which often means downgrading or omitting fps, AA, AF etc.








