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youarebadatgames said:
Badassbab said:
Jadedx said:
Hynad said:
Cueil said:

Isn't ignorance bliss... not a single developer has used the VMX units on the system and from what Corrinne Yu said there is a ton of untapped potential.  I'll see if I can't find the videos and link them

http://channel9.msdn.com/shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-Halo-Team-Microsoft-Part-One/

http://channel9.msdn.com/shows/InsideXbox/Corrinne-Yu-Principal-Engine-Architect-for-Halo-Team-Microsoft-Part-Two/

It's more then a bit on the technical side but she talks about everything including the PS3 and the benefits of coders being  forced to work on the hardware and how that makes their games better on the 360

She actually said, and I quote: "In fact like there's a lot of games coming in, you know, that aren't doing parallelized spectorised pipelines on, you know, on the VMX."

This doesn't translate, at all, to "not a single developer has made use of the VMX". 

Like you said, isn't ignorance bliss...

His main point was that she basically said the 360 is too easy to dev for so nobody takes full advantage of it.Crytek, Firebird, and 343 are all gonna make 360 bleed!

Yeah but MS are kinda to blame for that forcing developers to use Direct X so as to be BC with the future Xbox. Look at PS3 first party games, they program to the metal and the results have been spectacular. Now the 360 is meant to be going another 5 years let's hope MS relax those restrictions as I doubt many gamers will be fussed about the new Xbox being BC.

Programming to the metal is good, but what happens when PS4 ditches Cell since it's dead tech anyways?  That's a lot of wasted effort, and I suspect the devs would never have even bothered learning Cell had Sony not been bankrolling them.  I'd say the productivity gain from abstraction layers outweighs the relatively minor graphical improvements of PS3 exclusives by a lot.

Nobody buys games because of graphics unless it is substantially better - of which there is nothing on both consoles and PCs.  That's why there's not going to be a new console anytime soon, rendering in 60FPS full HD with massive AA/AF isn't going to be a selling point cause graphics today aren't 4x noticably better than previous gen.  Most likely they will wait until GPGPU's become more integrated and flexible.

First paragraph- True but devs should have the freedom to do their own thing as long as it meets an adequate quality level. I'd hate to think Sony was holding Naughty Dog back from getting the best out of the PS3 because of some future BC issue.

Second paragraph- Agree but problem is as long as consoles cannot be internally upgraded developers will always try and max them out which often means downgrading or omitting fps, AA, AF etc.