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MikeB said:
@ Shams

How can you justify separating handheld & console spaces?

To quote your claims:

Nintendo have gone from owning the handheld space, to now also dominating in the console space. And all this in basically 12 months.


You seem to distinguish between console (home console) and handheld (handheld console) yourself as well. Did the success of the Gameboy Color hurt the PSX? Did the Gameboy Advance hurt Playstation 2 sales or help GameCube sales in any significant way? Did the success of the Playstation 2 or the Gameboy marginalize the PC gaming market?

Mike, its very simple. Up to now, handhelds were *completely* different (hardware) beasts from their console cousins - primarily not 3D.

The PSP/DS are the first (successful?) 3D handhelds - handheld development is blending into console development. The next big overlap will be when mobile phones can compete with handhelds/consoles in 3D development.

There is no question that the barriers between console/handhelds are now broken down, and its becoming "one big development pool".

Is it easier for a Wii developer to produce a DS title - or a PS3 title? I would say DS development. You could argue that PS3 development is more disjoint from Wii development, than DS development is!

...

Just like any market can be broken down into segments - you then still have to look at the overall performance of a company, by looking at all the segments.

The car industry has have the luxury segment, the SUV segment, the family/low-cost segment, etc. But when measuring performance they look at performance across all segments at once.

(by the same reasoning, remember that Ninty is *games only* - MS/Sony have lots of other divisions...). 



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