TruckOSaurus said:
Good call about those fighting games. Jinpachi and Azazel soooooo cheap. |
Ha ha, thaks. Here's a clue how I feel about Tekken: Tekken 3 made me buy a Playstation. I absolutely love the control, the fighting system, and many of the characters. The best thing, though, is the varied, though balanced fighting system--which is completely butchered if not outright ignored by the inclusion of such cheap bosses. Ogre and True Ogre, at least, still kept with the rules of the game. Azazel, on the other hand--fucking infuriating.
I want to be able to fight the final boss with the same skills I've been building playing the game normally. With such cheap bosses, not only does it waste the time I've spent honing my skills--but if often requires cheapened gameplay that reduces the effect of actually toppling the boss. Spamming one or two successful moves or repeatedly mashing the same attack, crap like that. I remember fighting Shao Khan in Mortal Kombat II and 3, and I was essentially forced to spam the same special move over and over in desperation to win, which made my victory feel cheap in the end. The bastard could kill you with 2 or 3 attacks.
I still think Eyedol in Killer Instinct (SNES) was one of the best.
I think Azazel is probably about the worst so far. Oversized, awkwardly shaped--90% of the attacks are against his knees, and a good 50% of those seemed to never even affect him. I want to punch Tekken 6 in the face.







