Reasonable said:
Basically, where accuracy should reward skill without penalizing other players too much due to size or basic movement limitations, 1 to 1 would be fine, but where it would penalize for lack of ability to match certain moves due to your basic size, then it wouldn't. Kinect, funnily enough, will probably have to steer shy of 1 to 1 in many cases whether capable of it or not. Imagine the running game where you jump a hurdle, and you really had to jump that high perfectly each time. That wouldn't work for a lot of people so they'll just pick a certain height of jump and go with that. Same for jumping in the river raft game. Due to the different input methods and buttons on Move I think it should be less susceptible than Kinect in having to actually avoid 1 to 1 but for sure in certain cases you wouldn't want it. But I'd argue table tennis isn't one of them. I want to be able to spin the ball with the best of them and win or loose accordingly. |
thank you reasonable that is a good and reasonable answer
correct me if I am wrong
stop me if I am bias
I love a good civilised debate (but only if we can learn something).







