By using this site, you agree to our Privacy Policy and our Terms of Use. Close
9009pc said:

he just needs someone to explain to him how it works he is used to a wii after all and when you get used to something like that it becomes habit, and you kind of expect it to work like that with everything. give him chance, the guy could be little more patient with him.

could someone please explain to me how 1 to 1 is a bad thing.


1 to 1 would definately be bad in certain circumstances.  It would depend on what the game is aiming for.  For tennis, etc. I'd say 1 to 1 or at least close is better, for the bat's anyway, but imagine something that is height based - say the volleyball.  You'd want accurate hand movements but you wouldn't want to have to really be able to jump high or only be able to spike a ball if you reached a certain height with the controller.

Basically, where accuracy should reward skill without penalizing other players too much due to size or basic movement limitations, 1 to 1 would be fine, but where it would penalize for lack of ability to match certain moves due to your basic size, then it wouldn't.

Kinect, funnily enough, will probably have to steer shy of 1 to 1 in many cases whether capable of it or not.  Imagine the running game where you jump a hurdle, and you really had to jump that high perfectly each time.  That wouldn't work for a lot of people so they'll just pick a certain height of jump and go with that.  Same for jumping in the river raft game.

Due to the different input methods and buttons on Move I think it should be less susceptible than Kinect in having to actually avoid 1 to 1 but for sure in certain cases you wouldn't want it.

But I'd argue table tennis isn't one of them.  I want to be able to spin the ball with the best of them and win or loose accordingly.



Try to be reasonable... its easier than you think...